Design by Christian Ahler

CS266 - E-pucks

Beta version

This illustration shows an example of one possible way of representing the behavior of an e-puck in a flow chart. Simultaneously it can be used to outline the structure of the state machine running the intended behavior in C-code. The video shows the resulting physical behavior for two different color masking algorithms, selected by the dial button on top of the e-puck.

 

Loop: Locate, go to, get puck and score.

Lab 5 - Advanced behaviors