T8 - Graphical
Models for Multi-Agent Decision-making
Recent
work at the interface
between artificial intelligence and game
theory has provided natural, compact representations for describing
multi-agent interaction under uncertainty. These representations use
graphical networks, and make explicit the dependency
relationships
that hold between agents' decisions, utilities and the chance
variables in the environment, which may be then exploited for
efficient inference. Graphical networks facilitate the
decomposition
of complex multi-agent decision-making problems into smaller,
interacting constituents which can be analyzed independently in a way
that preserves the global structure of the problem. Applications using
graphical networks for decision-making abound, and include vehicle
tracking, military combat simulations and human-computer negotiation.
This half-day tutorial will survey these new formalisms, focusing on
their expressiveness as knowledge representation languages, and the
challenges they pose to inference algorithms. It will show how to
construct networks that adequately capture the relationship between
agents' beliefs about each other's strategies and the
environment. It
will present a variety of techniques that exploit the network
structure in order to efficiently extract equilibrium strategies for
agents that satisfy various conditions. Throughout the
tutorial,
both
theory and algorithms will be exemplified using to systems: the
IBAL
programming
language, a probabilistic language that is generally applicable to
graphical formalisms; and
Colored
Trails, a test-bed for
investigating
decision-making in groups comprising people, computers and a mix of
these two.
Target
audience and Pre-requisite
knowledge
The tutorial presupposes a basic understanding of probability theory,
but is self contained in all other aspects. It does not assume
knowledge of game theoretic concepts, nor previous
exposure
to multi-agent systems research, or probabilistic reasoning.
Suggested plan for tutorial
Single-agent
decision-making
Decision Theory
Strategies, preferences and
utilities
Uncertainty and the maximum
expected utility principle
Making
sequential decisions
Decision
trees
Bayesian networks
Syntax
and semantics
Independence and d-separation
Influence Diagrams (ID)
Syntax
and semantics
Relationship with Bayesian
networks
Converting IDs to decision trees
Computing
expected utilities in
IDs
Solving
IDs
Multi-agent decision-making
Game Theory
Extensive
and normal form
representations
Mixed
strategies
Nash
equilibrium
Multi-Agent Influence Diagrams (MAID)
Strategic
relevance and
s-separation
Computing
expected utilities in
MAIDs
Solving
MAIDs
Reasoning patterns
Well
distinguishing (WD)
strategies
Relationship with Nash
equilibrium strategies
Completeness result
Graphical games
Syntax
and semantics
Representation as Constraint
Satisfaction Problem
Local effect games
Network of Influence Diagrams (NID)
Syntax
and semantics
Learning
in NIDs
Significance
to AAMAS audience
Much attention has been given to game theoretic formalisms in the
AAMAS community. However, the inherent assumptions of these formalisms
have made it difficult to use them in complex domains, such as the
trading agent competition, or human-computer negotiation. To
date,
AI researchers have not fully exploited the work in the probabilistic
reasoning community that has enabled to represent large multi-agent
problems compactly and efficiently. This tutorial will make
these
ideas more accessible to the AAMAS community, making their relevance
clear by including examples and applications.
Presenter
biography
Avi
Pfeffer
is
Associate Professor at Computer Science at Harvard
University. His research is directed towards achieving
rational
behavior in intelligent systems, based on the principles of
probability theory, decision theory, Bayesian learning and game
theory. He received his PhD in 2000 from Stanford University,
where
his dissertation on probabilistic reasoning received the Arthur Samuel
Thesis Award. Prof. Pfeffer has published technical papers on
probabilistic reasoning, strategic reasoning, agent modeling, temporal
reasoning, and database systems. He was awarded the NSF
Career
Award
in 2001 for work on strategic reasoning, and the Alfred P. Sloan
Foundation Research Fellowship in 2002.
Ya'akov
(Kobi) Gal is
a post-doctoral researcher at the MIT
Artificial Intelligence lab and at Harvard University's School of
Engineering and Applied Sciences. His research focuses on
representations and algorithms for reasoning about agents' beliefs and
decision-making processes. He is a two-time recipient of
Harvard
University's Derek Bok award for excellence in teaching, as well as
the School of Engineering and Applied Science's outstanding teacher
award. Gal has served as a teaching fellow in five courses at
Harvard
University, including advanced undergraduate and graduate level AI
courses. He has published five conference and two journal
papers
on graphical
formalisms for representing agents' decision-making processes.