Course Description
Today virtual worlds like Second Life are an exciting new frontier.
Second Life has a flourishing economy and millions of users doing everything
from teaching and taking Harvard courses to shopping at virtual American
Apparel and Nike to running a night club. In the future, virtual environments
promise to become a substantial part of our online existence. This course
is your chance to get on the inside track. We will use Second Life as
our classroom and laboratory. After an initial segment of the course
where we introduce you to your second life, we'll examine models for
virtual world law and government, economics and business, cultural norms,
art, education and activism. Work for the course will be largely project-based.
In the first half
of the class a group project will be done in collaboration with the Harvard
Law School class "Trials in Second Life". In the second half of the
course students will individually do either an original research paper or an
individual hands-on development project of their own choosing.
The course will meet in a non-traditional way. We will have bi-weekly
lectures that may be attended live in Cambridge, viewed via live webcast
to Berkman Island in Second Life, or viewed on recorded video after the
lecture completes. Interleaved with the
bi-weekly
lectures we will have synchronous class meetings in our virtual classroom
on Berkman Island in Second Life. These synchronous meetings are required
class meetings, so you must be available to attend them in order to enroll
in this class.
Prerequisites
There are two important prerequisites for this course. First, you must
have access to a computer where you can install and run Second Life.
Test this out before you begin the class. Second, you must be available
for the bi-weekly meetings in Second Life. These meetings take place
at a specific time and attendance at these meetings is required and will
contribute to your grade. If you know that you will have to miss more
than one of these meetings it is not advisable to take the course.
Administration
The course staff can be reached using the course email account e4staff@gmail.com.
Email to this address goes to all of the course staff, guaranteeing you
as
quick an answer as possible. In addition, it can't get lost in the shuffle
of everyday email. So please direct all your questions, comments, homework,
etc. to this address.
Class Schedule
With some exceptions, the class will meet bi-weekly for lectures in
the Berkman Center Conference room. These lecture meetings will be live
webcast to Berkman Island in Second Life so that students who are enrolled
as distance education students may also see the lecture live and participate
in real time. These lectures will also be video taped and made available
from this website within 48 hours after the lecture takes place.
On the intervening weeks, class will meet virtually in Second Life for
all students. The time for the Second Life meetings will be the same:
7:35-9:35pm EST. If you need an accomodation on these meeting times due
to time zones or other work requirements, please email the course staff.
There will be 5 of these required meetings in Second Life (and one optional
meeting).
Attendance
at these
meetings does count towards the class grade. Each student is allowed
to miss one
of
the required meetings
without any penalty to his/her grade. Please be sure that you can attend
these meetings before registering for the course. The dates of these
meetings are as follows:
September 24
October 22
November 5
November 26
December 17
January 7 (optional)
Office Hours:
We will be holding weekly office hours on Berkman Island in Second Life
on Thursday evenings from 8:00-9:00pm EST. Please come to these office
hours to talk to the teaching staff about the course material, get help
on homework, or just to hang out with your classmates and the at-large
participants.
If you need help at other times it is always available by email to e4staff@gmail.com.
If you'd like to make an appointment to meet with one of the teaching
staff in person, perhaps for help on a problem set, send an email to
e4staff@gmail.com to arrange it. For distance students we can arrange
virtual meetings, chat sessions, or good old fashion phone calls.
Grading:
The course will be graded using a point system. The total points available
in the course sum to 1200. Note that the required evaluations are not
graded for content. The midterm and final evaluations are NOT exams.
They are feedback forms where you will evaluate the class experience.
There are no exams in this course and there will be no need for distance
students to arrange for exam proctors at any time.
- 6 problem sets: 100 points each
- Final Paper (400 points total)
- Topic worksheet: 50 points
- Detailed outline: 50 points
- First draft: 100 points
- Final draft: 200 points
- Attendance at virtual class meetings: 100 points -- 25 points for each
attendance
- Completion of Midterm Evaluation: 50 points
- Completion of Final Evaluation: 50 points
All homework assignments will be due at 12:00
noon EST on Mondays (with some exceptions). All homework must be submitted
by email to the course
email
account e4staff@gmail.com.
Late Work Policy
Late work will be accepted up to 48 hours after the due date of the
assignment. Assignments turned in within 24 hours of the due date will
receive a 10% penalty on the grade. Assignments turned in within 24-48
hours of the due date will receive a 25% penalty on the grade. No assignments
will be accepted more than 48 hours late.
One assignment may be turned in late (within 48 hours of the due date)
without penalty during the semester. Extension Policy
Extensions will only be granted in exceptional circumstances such
as illness or other unexpected obtacle to completion of work. Extensions
must be requested in writing to the course email account e4staff@gmail.com BEFORE the due date of the assignment. No extensions will be granted
after
the
due
date
for an assignment has passed.
At-Large Participation
Second Life provides much more than just a virtual classroom for our
class, it is also a vibrant virtual community with many residents interested
in learning and sharing their knowledge. In order to promote the opportunity
for free access to higher education and to gain the benefit of the
support of the community for our enrolled students, we invite the Second
Life community to participate in our class as at-large participants.
At-large participants are invited to attend the lectures for the class
virtually by coming to Berkman Island on Monday evenings from 8:00-10:00pm
EST to watch the webcast. In addition, they are welcome to join our
office hours on Thursday evenings to discuss the issues raised in the
course during the preceding week. We hope that in return for sharing
access to the course materials the at-large participants will be willing
to serve as resources for the enrolled students in the class throughout
the semester. At-large participants will not be able to turn in homework
in the course, receive feedback on work for the course, or receive
credit or a grade for the course. In addition at-large participants
will not be able to attend the 5 synchronous class meetings in Second
Life due to the number of enrolled students in the class and our need
to keep those meetings small enough to be manageable. These are the
privileges of the enrolled students that come from their official enrollment
and payment for the course. If you would like to enroll in the course,
please feel free to do so -- it is open to anyone -- at http://www.extension.harvard.edu.
Lecture videos not available to at-large participants can be accessed
here instead.
Lecture Videos
You may watch the lecture videos here. Videos will generally be available
24-48 hours after the lecture takes place.
Syllabus
weeks: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
14
Week 1: Introduction
to Virtual Worlds -- September 17
In this class we'll discuss the idea of virtual reality and
get acquainted with the specific virtual reality presented by
Second Life. In this class we'll be thinking practically about
computer simulated experiences that might be termed as virtual
reality experiences. However, we'll begin by taking a broad view
of the concept from two vantage points. First, we note that it
is hard to find a distinction between computer simulated realities
and other computer-mediated interactions (such as visiting a
web page). What makes a computer simulation a virtual reality?
What makes it different from any other computer experience? Why
would we need to think about it differently. Second, we'll take
the vantage point of the science fiction author or reader. What
can we imagine as a possible virtual reality. The dreams of writers
like Neal Stephenson have to a large extent been realized in
some virtual reality technologies that are available today. What
other types of virtual realities might we dream up? What can
we do with the technology that hasn't yet been done. And, of
course, we'll take a look at Second Life, figure out how to get
in there and get started moving around.
Reading:
Homework:
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Week 2: Introduction
to Virtual Worlds -- Synchronous Virtual Meeting -- September 24
This week we'll (virtually) get our hands dirty. We'll meet
in Second Life on Berkman Island and work on getting acquainted
with the environment. You will meet your fellow classmates, learn
the basics of how to move and interact in Second Life. We'll
have a class discussion about the topics from the previous week's
lecture. Finally, I'll send you out into the world to complete
a hands-on homework assignment in which you'll see the sights
and get aquainted with the society.
Reading:
Homework:
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Week 3: Intro
to LambdaMoo -- October 1
As we discussed in Week 1, what makes virtual worlds special
and different from other technologies is the technology itself.
It enables types of interaction that can't happen at all, or
at least can't happen as fluidly as they can in a virtual world
environment. This is an example of a very powerful idea elaborated
most clearly by Larry Lessig in the reading for this week. Put
simply: code is law. In the real world we live in a web of natural
laws that govern how we can interact with each other. We are
bound by the limits of our senses, by gravity, by all the laws
of physics. Similarly, we have the benefits of our full range
of senses -- we can see, hear, smell, touch, and taste easily.
We can communicate fairly efficiently with those who speak our
language. In a virtual world, a different set of laws apply.
These laws are not determined by the natural world, but by the
code that determines how the world works. In Second Life we find
that some things that are easy in real life are much more difficult,
such as communication, tracking the gaze, emotion or expression
of others we meet, etc. These are limitations of our interface,
of the code. We also have some advantages. Though it is more
awkward to use our eyes, they can disconnect from our bodies
and let us look great distances. We can teleport from place to
place. We can choose how our bodies look.
Reading:
Homework:
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Week 3.5 -- Columbus Day Holiday -- No Class --
October 8
We have no class this week, but we are starting with Scratch programming
next week. For those who want a head start -- because I'm sure
this will be challenging for some -- begin with these readings
and try out doing the first section of the problem set. I will
be holding an optional meeting in the lab (time TBD) this week
to help people with questions and a discussion section in Second
Life (or perhaps LambdaMoo) for distance students with Scratch
questions.
Reading:
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Week 4: Code as
Law & Scratch -- October 15
Reading:
- Larry Lessig, Code and Other Laws of Cyberspace. Chapter 1
only. You may buy a copy of the book used (old
version (very
cheap), new
version (fairly cheap)) (it is a classic of Internet
law) or check it out from
your local
library. There was also a very interesting wiki-based project
to update this book for version 2 that provides the text of the
book along with the commentary of people who are working on editing
it for the next version. If you choose, you can read
this wiki version of chapter 1 here.
- Getting
Started with Scratch
- Other stuff on the Scratch
support page
Homework:
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Week 5: You Are Hiro Protagonist
-- Second Life Building -- Synchronous Virtual Meeting -- October
22
This week we'll get our virtual hands dirty doing some content
creation of our own. We'll learn basic building and scripting
in Second Life and complete small building projects.
Reading:
- Second Life Building Tutorial
- Eric Rosenbaum's Scratch in Second Life Tutorial
Homework:
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Week 6: Aggregation
of Willing Energy: The Second Life Model -- October
29
This week we will consider the aspects of Second Life that have
made it so successful. In particular, we will focus on the Web
2.0-style building and intellectual property model that Linden
Labs adopted for Second Life. Much like other Internet phenomena
such as Wikipedia and MySpace, Second Life is built from the
bottom up. Instead of content that is programmed and made available
to users by Linden Labs, the content that we encounter in Second
Life is provided by other users of the system. Linden Labs simply
provides the means to create it. They also provide incentives
for that creativity by giving users granular control over the
property that they create.
Reading:
Homework:
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Week 7: Empathic Argument --
Synchronous Virtual Meeting -- November 5
Students will split into small groups to work through the 3
Hats problem.
Reading:
Homework:
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Week 7.5: Veteran's Day Holiday -- NO CLASS -- November
12 |
Week 8: The Boundaries of Code
-- Governance, and Law in Virtual Worlds -- November 19
Now that we've all been convinced of the power of code to shape
our environment, we examine the boundaries of that power. Today we'll
consider actions in virtual worlds that cannot easily be regulated
by code even for those who are in control of the code as well as the
questions of what input residents of virtual worlds should have into
the control of the code itself.
Reading:
Homework:
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Week 9: E4 Radio -- Synchronous
Virtual Meeting -- November 26
Podcast listening session. During this week's class we'll be
listening to the podcasts of a few brave student volunteers and
giving them constructive feedback on their project ideas and
their execution of empathic argument. If you'd like to volunteer
your podcast to be shared with the class, please let Rebecca
know.
Homework:
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Week 10: Virtual
World Economy and Business -- December 3
This week we'll look at the economy of virtual worlds and the prospects
for starting successful businesses in virtual world economies, transplanting
successful real world businesses to virtual economies, and the current
trend in using Second Life as a fancy advertising platform for real
life businesses.
Reading:
Homework:
- Final Paper First Draft
- Due Date -- December 17
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Week 11:
Second Life Education -- December 10
Harvard is one of many schools exploring the great potential of
Second Life for education. Compared to the distance education technologies
of the past, Second Life can't be beat. And for face-to-face classes
it provides a tool (and a community) that can be used to enhance
the classroom experience. This week we'll address the questions:
Does Second Life provide anything truly new and valuable to educators
and students? How can educators make use of the community of people
interested in participating in educational enterprises but not
enrolled in our classes? How can Second Life be improved for educators
and students or do we need an entirely different model of virtual
communities to meet the needs of the educational community.
Reading:
Homework:
- Work on your first draft.
- Due Date -- December 17.
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Week 12:
Synchronous Virtual Meeting --
December 17
We'll have an activity and discussion of the topics of the previous
two weeks' lectures. There will be opportunity for students to
schedule 1-on-1 meetings to
discuss
their papers.
Homework:
- Final Paper Final Draft
- Due Date -- January 7
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Week 13: The Future of Virtual
Worlds -- Class Party in Second Life! -- January 7
We'll discuss the future of virtual worlds while we have a virtual
dance party in Second Life. Dance moves and virtual drinks will be
provided. You'll be amazed at the great moves you'll have and also
that you'll be able to carry on a serious discussion at the same time!
Homework:
- Final Course Evaluation
- Due Date -- January 14
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Week 14: NO CLASS -- January 14
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