Abstract:
This paper addresses the recovery of face models from stereo pairs of
images in the presence of foreign-body occlusions. In the proposed
approach, a 3D morphable model (3DMM) for faces is augmented by an
occlusion map defined on the model shape, and occlusion is detected
with minimal computational overhead by incorporating robust estimators
in the fitting process. Additionally, the method uses an explicit
model for texture (or reflectance) in addition to shape, which is in
contrast to most existing multi-view methods that use a shape model
alone. We argue that both model components are required to handle
certain classes of occluders, and we present empirical results to
support this claim. In fact, the empirical results in this paper
suggest that even in the absence of occlusions, stereo reconstruction
using existing shape-only face models can perform poorly by some
measures, and that the inclusion of an explicit texture model may be
worth its computational expense.
AMFG 2007 Presentation: [6MB PPT]
References:
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Fabiano Romeiro and Todd Zickler,
"Model-based Stereo with Occlusions."In Proc. 2007 IEEE International Workshop on Analysis and Modeling of Faces and Gestures.
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