Here are some papers I've been involved with over the years covering
various sort of heuristic algorithms, including heuristics combined
with human interaction. The first two are probably the most important
and interesting, although the third on rectangle packing nicely shows
how these ideas all work on a specific problem.
- G. Klau, N. Lesh, J. Marks, and M. Mitzenmacher.
Human-Guided Tabu Search
Proceedings of the 18th National Conference on Artificial
Intelligence, pp. 41-47, 2002.
Abstract         Conference version (pdf)
- N. Lesh and M. Mitzenmacher
BubbleSearch: A Simple Heuristic for Improving Priority-Based Greedy Algorithms
(Information Processing Letters, Volume 97, Issue 4, Pages 161-169, 28 February 2006.
Journal version (pdf)
- N. Lesh, J. Marks, A. McMahon, and M. Mitzenmacher.
New Heuristic and Interactive Approaches to 2D Rectangular Strip Packing
Journal of Experimental Algorithmics (JEA).
Journal version (ps)
Vol. 10, Article No. 1.2, 2005.
- M. Chimani, N. Lesh, M. Mitzenmacher, and C. Sidner.
A case study in large-scale interactive optimization.
International Conference on Artificial Intelligence and Applications.
Conference version (pdf)
- N. Lesh, M. Mitzenmacher, and S. Whitesides
A Complete and Effective Move Set for Simplified Protein Folding
Proceedings of the 7th Annual Int'l Conference on Research in Computational Molecular Biology (RECOMB), 2003, pp. 188-195.
Abstract         Conf. version (pdf).